Rules & Instructions
Instead of using a tennis racquet to hit a tennis ball, the rallies are won by playing hands of Rock-Paper-Scissors (RPS).
Ralley Rules
Rallies are won by winning a net 2 hands of RPS. The server starts with a 1 RPS hand advantage. Higher UTRs get added RPS hand advantages within the rally.
- ROCK: strokes favored by agressive baseliners.
Ralley: heavy top spin ball favored by agressive baseliners.
Serve: Attacking the body, especially the week side.
Returns: Standing way back on the returns and taking full cuts
- PAPER: strokes favored by counter punchers.
Ralley: flatter redirect, slice, and off-speed ball
Serve: T and Outwide Kick Serves
Return: Taking the serve early with compact but aggressive strokes
- SCISSORS:
strokes favored by all court players.
Ralley: flatter agressive baseline strokes, hard angle rollers, down the line backhands lasers, and quick-pickup approaches
Serve: Ace oriented wide angle and down the T serves
Return: Taking the serve early using block redirect. Placement over power
You are playing a tennis match where rallies use RPS hands. The tennis match, outside the rallies, uses traditional scoring. .
Example
On the first point of the match you are the server so you have 1 RPS hand advantage within the ralley.
Take the following exchange starting at 0-0 in sets, 0-0 game score:
You: Rock, Computer: Paper - you lose the first RPS hand within the ralley and your advantage.
You: Rock, Computer: Rock - no RPS hand winner and no ad in the ralley.
You: Rock, Computer: Scissors - you win the RPS hand and have an advantage in the ralley.
You: Scissors, Computer: Paper - you win another RPS hand and the tennis point.
Tennis set score: 0-0, Tennis game score you 15, computer 0